six shooter 3DCG model

pistolet1_005

Vintage pistol modeled in 3D-coat (modeling->retopology->UV mapping->baking), modeled the bullets in blender using subdivision surface and textured the scene in substance painter. I finally rendered the scene in marmoset toolbag 4 with raytracing.

pistolet1_009

pistolet1_010

 

 

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