Vintage pistol modeled in 3D-coat (modeling->retopology->UV mapping->baking), modeled the bullets in blender using subdivision surface and textured the scene in substance painter. I finally rendered the scene in marmoset toolbag 4 with raytracing.
Vintage pistol modeled in 3D-coat (modeling->retopology->UV mapping->baking), modeled the bullets in blender using subdivision surface and textured the scene in substance painter. I finally rendered the scene in marmoset toolbag 4 with raytracing.
Heroic fantasy / medieval battle axe, modeled in blender 2.91, sculpted and textured in 3D-Coat Professional 4.9.53 .
7908 tris
textures in 4096×4096
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